![]() ![]() ![]() Each turn, use your hunter's mark bonus action, and then land 2 ranged attacks that do massive damage on every boss. (you can take sharpshooter at lv 4 instead wich is very strong too). At level 8 take sharpshooter which reduces your attack by 5 but increases your damage by 10 if you hit. At level 5 with proficiency, dexterity and your bow +1 and your combat style you have +11 on the attack (you will hit at everytime and more if you get blessing from priest or paladin). (18 dex) Then at level 4 take +2 dext to reach 20. Go to Auntie Ethel and eat her hair for +1 dexterity. ![]() Then you must choose to specialize in dual or archery. (Immune sleep, advantage against charms, +10 feet of moove, perception ) With 17 dexterity. Here is a reddit thread I made about it quite a while ago: https:/ / r/ dndnext/ comments/ rmeymw/ dd_5e_making_an_effective_dual_wielder/ We don't know how multiclassing will work in BG3, but they did say that they're adding it, so it should be a good combination. That will keep the damage competitive all the way to level 20. If you want to play a dual wielder at higher levels, go Rangr to level 5 and then multiclass into Rogue. Here are some numbers I ran in another thread: https:/ / / ubbthreads.php?ubb=showflat&Number=838691#Post838691 On a Hunter Ranger, a regular dual wielder will still hit harder than a Warlock with Eldritch Blast + Agonizing Blast + Hex (Blastlock, AKA baseline). But, since the game is practically a D&d transposition, I don't know if doing so I would only be weak in advanced levels.Dual wielding is strong lvl 1-4 and passable at lvl 5. Yeah that’s the point, I would like to use both bow and double weapons (whatever got finesse) depending on the situations. ![]()
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